top of page

Centivizer

www.centivizer.com/

 

Transforming the future of dementia care. Designed to combat the functional decline in the aging population.

Physical and cognitive functions decline with age, and this decline typically accelerates when people have major medical events (e.g., heart failure), or after they enter long term care. Exercise is known to lead to better physical and cognitive function, but many people do not give enough exercise as they age and this is particularly true in long term care where budgets for promoting activation are constrained.

 

There is an urgent need to measure physical and cognitive function on an ongoing basis and to provide greater amounts of activation.

Cognitive Centivizer

Measure cognitive decline caused by natural processes, disease, and lack of activation. Monitor cognitive functions using a suite of easy-to-learn Target Acquisition Games.

Experiential Centivizer

Promote cognitive and physical health with positive stimulation through personalized video experiences and simulated navigation. It gives older people with mobility impairments an opportunity to drive and reconnect with the outside world.

Physical Centivizer

Engaging gamified exercise with little required supervision from caregivers. Seniors can enjoy a virtual biking experience by hand or foot pedaling while listening to their preferred genre of music. The advanced multiplayer mode enhances the social connection between individuals, where they can compete or team up in a fun pedaling exercise.

Branding
Character Design
UI Design

 Design 

Branding
li38tmivrhyweaxdhemx.jpeg

Original Design, 2016

Logo Stacked Transparent.png

Latest Design, 2019

StyleGuide_transparent-01.png
Applying the new branding to the web design
Screen Shot 2020-06-04 at 12.55.03 AM.pn
Screen Shot 2020-06-05 at 8.43.23 PM.png
Character Design

I led the design of all 2D assets for the Cognitive Centivizer.

I designed the moles to be used in the game with different accessories that it can wear. Additionally, 16 different versions of the mole were created to represent "brain types." The brain types are used in the results page upon completion of the gamified cognitive evaluation tests.

mole2.png
mole1.png

Classic version

space char3.png
space char4.png

"Millenial" version

Product Workflow &
UI Design

Content coming soon!

userflow-01.png

3

2

1

1

The caretakers will create the account for the senior users. 

2

3

Heading 6

OLD.png

Original Design

New.png

New Design, 2019

 Design 

Branding
li38tmivrhyweaxdhemx.jpeg

Original Design, 2016

Logo Stacked Transparent.png

Latest Design, 2019

StyleGuide_transparent-01.png
Applying the new branding to the web design
Screen Shot 2020-06-04 at 12.55.03 AM.pn
Screen Shot 2020-06-05 at 8.43.23 PM.png
Character Design

I led the design of all 2D assets for the Cognitive Centivizer.

I designed the moles to be used in the game with different accessories that it can wear. Additionally, 16 different versions of the mole were created to represent "brain types." The brain types are used in the results page upon completion of the gamified cognitive evaluation tests.

mole2.png
mole1.png

Classic version

space char3.png
space char4.png

"Millenial" version

Design System &
Icon Library Development

I led the development of design system in alignment with the new branding. The design system ensured consistency in UI amongst the three products while speeding up the UI re-design and development process. The assets were documented and created as components in Figma. The icons were also redesigned for consistency and an icon library was created as well. 

Assets.png
Product Workflow &
UI Design

Of the three products, I focused on re-designing the overall end-to-end user flow for the Cognitive Centivizer.

In addition to creating new characters, I re-designed the UI elements and the page layout to change its look and feel.

userflow-01.png

3

2

1

4

1

The caretakers or nurses will create the individual accounts for the senior users. 

2

There are 6 different games informed by our research that measures cognitive abilities. 

3

The results page within the game displays one of the 16 brain types for the users. 

4

More detailed and precise data is displayed on dashboard for the caretakers and nurses. 

OLD.png

Original Design

New.png

New Design, 2019

Design System Development
Test

 Test 

Usability Testing

We conducted user testing at Toronto Public Libraries and Hospitals as well as having booths set up at various events and conferences such as Community Open House and AGE-WELL conference.

What our users are saying 
Image by Adam Nieścioruk

Senior, User Test Participant

This bring back some memories from earlier in my life. The games are fun and easy to play with. Thank you for bringing this here.

Smiling Nurse

Registered Nurse, Nursing Home

This creates opportunity for our residents to engage cognitively with something. It is an innovation that increases the quality of life for our residents. 

Elegant Older Woman

Scientific Director, AGE-WELL Network of Centres of Excellence

Centivizer is a new solution that has the elegance and simplicity needed to be successful in dementia and technology space. The team has done an outstanding job in understanding the needs of their users and developing a solution that is engaging and meaningful to these individuals.

Highlights
Takeaways

 Takeaways 

What have I learned from this experience?

1

Practicing accessible design for seniors with limited vision, hearing, and mobility needs. 

2

Working with hardware designers to create seamless experience between the gears and the interaface.

3

Creating game-like visual assets such as characters and score leaderboard. 

What would I have done differently?

1

Seek for more opportunity to learn about the best UI design practices for seniors, rather that relying on trying and testing

2

Need to continue to iterate and test the product website and implement consistency with visual assets.

3

Consider the use of assistive technologies in the product use.

bottom of page